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Fixing the type chart

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This is what I would change in the type chart to make it more balanced.

Ice - it is HORRIBLE defensively, so I would give it 2 crucial resistances that would change its fate forever.
---)---Dragon
---)---Ground
both are one of the best offensive types in existence anyway. Dragon basically has a free ride right now, hitting everything for at least neutral damage, except Steel...if they fear cold areas so much that you cannot find a single Druddigon in the winter at all, I believe this resistance is a fully justified addition. As for Ground, well its one of the 2 best offensive types (the other being Rock, which Ill address below), so if any should be nerfed, these two should too.
Imagine Glaceon actually surviving a switch into even Garchomps STAB types. Finally the 110 defense wouldn't be a complete waste of status points XD
Same for any other "defensive" Ice pokemon we have or might see in future, they would not be laughed at anymore as failed concepts.

Poison - what the heck?? Offensively this type sucks so badly that no serious trainer has a single Poison move on any of their pokemon (for damaging purposes obviously).
--->---Normal
--->---Dark
--->---Water
All can take it, and make can be argued for with at least as much proper reasoning as any other.
Normal, as the default type (why is it so good defensively anyway), doesn't have any specialization, and therefore perhaps the same with its health, no unique way of fighting of concentrated hazards. Fighting is Normal on steroids, which is why its strong against it, while Poison uses the strategy of making its enemy weaker to get an advantage instead.
Dark, well, since its about unfair sneaky cheating tricks... you cant fake being healthy lol.
Water seems like the most easily pollutable part of nature. Besides its still better than Grass in defensive and offensive after this.

Rock - needs a nerf along Ground, but also lacks a very important resistance. The solution is elegant and simple:
---)---Rock
Besides, doesn't it make perfect sense for it to be less worried with Stealth Rocks active?

Steel - the superior defense no contest. And there is no way of making it somewhat average. Well we can try at least going towards more balance right?
---<---Electric
Yeah, Skarmory, Bronzong and co... watch out for those sparks.
Doesnt it makes just as much sense as Waters weakness?
If there was some Steel pokemon that was covered in a way that shields it from Electric attacks (faraday cage effect), such a case could be easily fixed by an ability doing just that (like Levitate for Ground). Also note that currently its about as good as Bug and only better than Grass, Normal and Poison moves, so a buff is welcome (ant isnt Electric one of these types that sounds like it should be great offensively?)

Grass - offensively, bad. Not as bad as Poison, but with it fixed, its now worse than that. Taking away a resistance is the least that should be done.
---N---Flying
Flying is still a great type to be.
But still... Grass feels so awful. I always thought it should be in the same league as Water and Fire, with them representing the introductionary equal cycle types.
While that holds very much true for Fire and Water, who are both equally good offensively (Fire simply is strong against 4 and bad against 4, while Water is strong against 3 and bad against 3) and also defensively (both having 2 more resistances than weaknesses, 5/3 & 4/2)... but Grass is doing much worse in both areas, instead of being strong against the sam amount of types its weak to, even with the above neutralized resistance from Flying types, its just strong against 3 while sucking against 6!! types. And defensively instead of having 2 more resistances than weaknesses, it actually has one weakness more LOL.
So helping it in ANY WAY is desired. But the possibilites are very limited. The only thing I realized as possible and a serious improvement, would be making it strong against another very elemental type...which it already resists:
--->---Electric
The resistance is already there, so contrive the reasons from that if you need to. But Electric having a single fraking weakness has been kind of too extraordinary from the beginning anyway, right?

Ghost - if one ignored Steels existence, Ghost would be the best defensive type.
---<---Psychic
Psychic was once THE offensive type, but then came Dark and Steel, reducing it to about the same level as Steel.
This would not just revive the age old notion that Psy is the type to fend off Ghost (I know it was because of Gastlys Poison type, but makes sense eh?).
It would create a unique match-up too!
Across the type chart there is everything from, two types resistant one way but weak in reverse [Water-->-)--Fire], types being weak to themselves [Ghost-->--Ghost], types being resistant to themselves[Electric--)--Electric], two types being resistant both ways [Bug--(-)--Fighting].... but with this there would be a match-up of two types that are weak against each other both ways too! [Psy-->-<--Ghost]


This is as much as I could do without adding too absurd match-ups and keeping it close to what we are all used to.

The only one Im unsure of is Grass>Electric :S
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Dante0K's avatar
no it wouldnt make it more balanced. it would make it suck