As I anticipated in my previous journal entry, Pokemon just blew the roof off of Rayquazas secret, by revealing it's mega evolution.
First off, damn that's way cooler than anything I imagined.
It's so Mega, it's body-pattern actually separated from it's body and is floating next to it!
It's a freakin chinese space plasma dragon of doom!
But hold on.
It's not a Primal reversion, it's a mega evolution, which seems odd at first. They say that it's going to mega evolve in a special way though, so I'm expecting an appropriate elaboration on this.
But then again, Rayquaza was always the "parent" role to Groudon/Kyogre, who are a perfect duo otherwise (which is why I get annoyed when people refer to it as a trio in the same manner as they would for the legendary birds/golems/etc, as it's clearly never been the case), and adding that Rayquaza doesn't hibernate when it's not causing disaster like the other two (being more sentient and guardian-ish instead) it makes perfect sense for it to directly grow at times rather than revert to some ancient power.
Delta Emerald is pretty much not happening at this point (I know everyone already expected this, but it was with flawed reasons.), otherwise the whole reveal would make no sense at this moment.
It's nice to see its ability having "Delta" in the name though, confirming Rayquazas greek letter to be Delta (which has cool themes behind it, like representing change in physics, as opposed to beginning or end of alpha and omega).
It's ability is quite a surprise. I didn't think they would go the strong winds way even though it fits Rayquaza. This also further (not that this was necessary) clears the relation of wind-concepts with the Flying type.
The disappointment with it however for me is that, while Groudon/Kyogres primal abilities are extremes of already existing weather (sun and rain), they haven't gotten around to making a regular wind-based weather yet, but Rayquaza has an extreme now -___-
I really hope this doesn't mean we will never get regular windy/stormy weather now. There is so much to expand in the realm of weather mechanics, it kind of saddens me that we have remakes of the games where weather was the focus, yet nothing was added the whole time and they're now limited to making the existing ones stronger.
Oh and I love how Rayquazas new move is a Flying type move rather than being yet another fancy Dragon move!
I can see it doing Dragon-type damage though, it looks like an epic version of Flying Press anyway O_O
They should have made Rayquaza itseld Flying/Dragon all along IMO... it makes no sense for Flying not to be it's main type when it's representing the sky next to land and sea..........................
Now the question at hand is, where does Mega Rayquaza fit into the games/plot??
(Note the new text they added to the official site
Especially since the climax is implied in trailers to be just a fancier version of the original RS, pretending Emeralds proper legendary plot never existed.
Surely that cannot be ignored now that all this happened.
I hope I'm not getting my hopes too high (as in that it later turns out Mega Rayquaza is simply encountered at Sky Tower post-game and there is nothing else to it), but my theory now about how gamefreak is handling the Emerald dilemma is as follows:
In the main game the original plot from RS develops with focus on just one legend, except that Groudon/Kyogre goes primal at the climax.
At that point, they probably lent the idea from BW2 to force you to fight the legendary (especially now that it is WAY stronger than a typical mascot legend) so like a "boss battle", preventing you from catching it (it'll probably say somethign about it's primal aura protecting it etc.), so it can show up later.
Then you beat the E4, and the post-game is where a modified and overpowered Emerald plot will perhaps be shoved in.
It would involve the rainbow great rock mentioned in the link above to mega evolve Rayquaza so it can stop the Primal legends who return for some reason (opposite villainous team awakening their legend? would that mean Groudon somehow actually does start off in Mt.Chimney in both versions?? I wish <.<). Perhaps if the mascot just "disappeared", it might be lured back by the other one waking.
Then when it resolves, the mascots are catchable in their roaming Emerald-caves (I loved those) and that way everything is covered.
What makes me doubt this whole scenario though is that this would require both mascots in both games.
But then again, HGSS had both in each too (and not to mention Rayquaza, who is at least as important to Hoenns lore is featured in both anyway, making it less special), however that was already the case in GS, so I don't know... they could just make their primal-reversion triggers version exclusive to keep the mascot prominent in it's own game..
We shall see.
As for the Battle Frontier, we can only hope it's not rushed with how much work would be put in these games already.