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About Varied / Hobbyist Member MitjaMale/Slovenia Group :iconvioletandultramarine: VioletandUltramarine
All help is wanted! :D
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Sand Ball by Saiph-Charon
Sand Ball
Catch rate: 3x in deserts and on Rock/Ground/Steel Pokémon
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Would people be interested?

example: Yfror Map by Saiph-Charon

have its shape based on whatever landmass and choose how many towns, and what percentage is snow/desert/greens etc.
I'd show the result at several steps and adjust if it was necessary and not too complicated
-landmass
-potential adjustment of landmass
-town locations-routes-places
-potential correction of palces/connections
-coloration/style
-potential adjustment of its final look

How much would you be willing to pay for one?
  • Listening to: enter shikari
  • Watching: movies
  • Playing: pokemon Y
  • Eating: nothing
  • Drinking: water
Legendary connections - gen 6 by Saiph-Charon
Legendary connections - gen 6
the pokemon sprites are owned by nintendo/pokemon/gamefreak

I merely arranged them to show my take on how they are related.

blue=form/mega evolution
black=darker the group means deeper connection
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As I anticipated in my previous journal entry, Pokemon just blew the roof off of Rayquazas secret, by revealing it's mega evolution.

First off, damn that's way cooler than anything I imagined.
It's so Mega, it's body-pattern actually separated from it's body and is floating next to it!
It's a freakin chinese space plasma dragon of doom!
10/10

But hold on.
It's not a Primal reversion, it's a mega evolution, which seems odd at first. They say that it's going to mega evolve in a special way though, so I'm expecting an appropriate elaboration on this.
But then again, Rayquaza was always the "parent" role to Groudon/Kyogre, who are a perfect duo otherwise (which is why I get annoyed when people refer to it as a trio in the same manner as they would for the legendary birds/golems/etc, as it's clearly never been the case), and adding that Rayquaza doesn't hibernate when it's not causing disaster like the other two (being more sentient and guardian-ish instead) it makes perfect sense for it to directly grow at times rather than revert to some ancient power.


Moving on.
Delta Emerald is pretty much not happening at this point (I know everyone already expected this, but it was with flawed reasons.), otherwise the whole reveal would make no sense at this moment.
It's nice to see its ability having "Delta" in the name though, confirming Rayquazas greek letter to be Delta (which has cool themes behind it, like representing change in physics, as opposed to beginning or end of alpha and omega).

It's ability is quite a surprise. I didn't think they would go the strong winds way even though it fits Rayquaza. This also further (not that this was necessary) clears the relation of wind-concepts with the Flying type.
The disappointment with it however for me is that, while Groudon/Kyogres primal abilities are extremes of already existing weather (sun and rain), they haven't gotten around to making a regular wind-based weather yet, but Rayquaza has an extreme now -___-
I really hope this doesn't mean we will never get regular windy/stormy weather now. There is so much to expand in the realm of weather mechanics, it kind of saddens me that we have remakes of the games where weather was the focus, yet nothing was added the whole time and they're now limited to making the existing ones stronger.

Oh and I love how Rayquazas new move is a Flying type move rather than being yet another fancy Dragon move!
I can see it doing Dragon-type damage though, it looks like an epic version of Flying Press anyway O_O
They should have made Rayquaza itseld Flying/Dragon all along IMO... it makes no sense for Flying not to be it's main type when it's representing the sky next to land and sea..........................


Now the question at hand is, where does Mega Rayquaza fit into the games/plot??
(Note the new text they added to the official site)
Especially since the climax is implied in trailers to be just a fancier version of the original RS, pretending Emeralds proper legendary plot never existed.
Surely that cannot be ignored now that all this happened.
I hope I'm not getting my hopes too high (as in that it later turns out Mega Rayquaza is simply encountered at Sky Tower post-game and there is nothing else to it), but my theory now about how gamefreak is handling the Emerald dilemma is as follows:
In the main game the original plot from RS develops with focus on just one legend, except that Groudon/Kyogre goes primal at the climax.
At that point, they probably lent the idea from BW2 to force you to fight the legendary (especially now that it is WAY stronger than a typical mascot legend) so like a "boss battle", preventing you from catching it (it'll probably say somethign about it's primal aura protecting it etc.), so it can show up later.
Then you beat the E4, and the post-game is where a modified and overpowered Emerald plot will perhaps be shoved in.
It would involve the rainbow great rock mentioned in the link above to mega evolve Rayquaza so it can stop the Primal legends who return for some reason (opposite villainous team awakening their legend? would that mean Groudon somehow actually does start off in Mt.Chimney in both versions?? I wish <.<). Perhaps if the mascot just "disappeared", it might be lured back by the other one waking.
Then when it resolves, the mascots are catchable in their roaming Emerald-caves (I loved those) and that way everything is covered.
What makes me doubt this whole scenario though is that this would require both mascots in both games.
But then again, HGSS had both in each too (and not to mention Rayquaza, who is at least as important to Hoenns lore is featured in both anyway, making it less special), however that was already the case in GS, so I don't know... they could just make their primal-reversion triggers version exclusive to keep the mascot prominent in it's own game..

We shall see.


As for the Battle Frontier, we can only hope it's not rushed with how much work would be put in these games already.
  • Listening to: sigur ros
  • Watching: movies
  • Playing: pokemon Y
  • Eating: nothing
  • Drinking: water

Journal History

Would people be interested?

example: Yfror Map by Saiph-Charon

have its shape based on whatever landmass and choose how many towns, and what percentage is snow/desert/greens etc.
I'd show the result at several steps and adjust if it was necessary and not too complicated
-landmass
-potential adjustment of landmass
-town locations-routes-places
-potential correction of palces/connections
-coloration/style
-potential adjustment of its final look

How much would you be willing to pay for one?
  • Listening to: enter shikari
  • Watching: movies
  • Playing: pokemon Y
  • Eating: nothing
  • Drinking: water

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Saiph-Charon's Profile Picture
Saiph-Charon
Mitja
Artist | Hobbyist | Varied
Slovenia
I'm not the same person I was a moment ago.
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:icondarklord86:
darklord86 Featured By Owner Sep 2, 2014
I love all your fakemon, especially the effort you put into the stats.:)
Reply
:iconsaiph-charon:
Saiph-Charon Featured By Owner Sep 4, 2014  Hobbyist General Artist
;D
Reply
:icondarklord86:
darklord86 Featured By Owner Sep 4, 2014
:) (Smile) 
Reply
:iconarcticviking:
ArcticViking Featured By Owner Aug 10, 2014
 i need help for my starters, can you look in my journal? (Sorry i never linked it)
Reply
:iconeman1223:
Eman1223 Featured By Owner Aug 5, 2014
So happy for more Yfror info
Reply
:iconsmiley-fakemon:
Smiley-Fakemon Featured By Owner Jun 20, 2014  Hobbyist Digital Artist
Thanks for the watch :D
Reply
:iconsaiph-charon:
Saiph-Charon Featured By Owner Jun 20, 2014  Hobbyist General Artist
Idk why I didn't already O_O
Reply
:iconkirakinn:
kirakinn Featured By Owner Apr 17, 2014  Hobbyist Digital Artist
Saw you on Mt. Moon and just had to watch you!
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:iconsaiph-charon:
Saiph-Charon Featured By Owner Apr 18, 2014  Hobbyist General Artist
thanks!

Haven't uploaded fakemon for quite a while now, but I hope I'll get something done again soon
Reply
:iconcodenameplayer:
CodeNamePlayer Featured By Owner Dec 23, 2013
codenameplayer.deviantart.com/…
Now they are separated in a zip file with each button correctly named in a gif.
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